gloves of endless javelins. 2-3. gloves of endless javelins

 
 2-3gloves of endless javelins  4

The quiver is a combination of Quiver Of Energy + Gloves Of Endless Javelins + Quiver Of Anriel/Plenty/Lies, to effectively create infinite bolts with an equivalent of +10. You're getting basically free unlimited +3 weapons (+1 Force Javelins) for the price of a +1. Mark Forums ReadJust add that to the Gloves of Endless Javelins and you have a nice build. 5] When you activate these gloves, a +1 javelin made of pure force appears in your hand. We've started over! So don't try posting here. I believe the sheet there has a custom weapon which is a dagger version of Gloves of Endless Javelins +1 but Gauntlet of Infinite Blades is better anyway I just was unaware of it at the time I made the character. Is there a reason you can't just refluff the Gloves of Endless Javelins from MIC? ^this. Talk to your dm). Sneak attack builds are very difficult to consistently land damage with as a thrower. IMO, Force is a bit overpriced for what it does. Hello! I have a great idea for a new character. And if Devlin's Ring (being 3rd party and generating mundane arrows) is not 'spell effect'-ish enough, you could try to get a variant of Gloves of Endless Javelins (MiC 194, 7,000 gp). She wants to know: What's the interaction between Two-weapon fighting, Rapid-shot, and a full round of attacks in which daggers are stabbed into things and thrown at other things (or maybe the same thing, it doesn't really matter). . I am leaning towards halfling monk using shurikens However in the shuriken description it says they are counted as ammunition for what happens after they are thrown. For the moment he will be level 6. Hide armor. m. Forged Fury. On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. . i'm also planning on using a greatspear. So I'm joining this game as a Level 10 Psion soon and I'm looking for a way to be able to deal a consistent amount of damage without and/or spending a lesser amount of Powerpoints. to 5:00 p. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. Just start chuckin like nades in a halo game. Is there a size limit on these javelins? Additionally, what is the weight of items made of force? Okay thanks for the tips. :smalleek: Any one else know of ridiculous special entry requirements for prestige classes ? (that are humorous or ridiculous)Is there any item that allows you to hold virtually limitless small items such as knives and continue to draw them seemingly endlessly? I was talking to my rogue friend and he wondered because he was considering taking levels in Factotum and building around Iaijutsu Focus striking with things like knives where he attacks, drops, draws and attacks. This got me wondering, what is the most effective way to play a thrower build? Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. Spoilers. Before you stands a funny looking man, He is dressed in rag tagged attire that seems unfitting of anyone of civilised means. -Iajutsu focus (OA) for extra damage. The PC will get basically a few copies of this same dagger. A creature entering that square would get attacked by the caltrops as normal, and since he's being attacked in a square with unstable footing, per the Balance rules he's considered flat-footed on the caltrops attack. When the captain had asked all the passengers to come on deck for a meeting, you hadn't been. I would want a sack that either produced marbles on opening (not unlike a bag of tricks does with animals) or a bag that spews marbles (akin to decanter of endless water) or a bag that let me command word all the marbles back into it after a fight or what. . M78. Melee weapon ends up being a +4 weapon, a +1 Keen Enervating Rapier (so on a crit it bestows a negative level)1. 64,000 for 4 pearls of power (46% discount) Later levels continue to get more expensive, but those extra spells aren't even available through a ring of wizardry. Submit your writingI DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. Each glove costs a steep 10k gold, but as a swift action you can store or withdraw whatever it's holding. Too low stamina to be a serious candidate for tanking. Show All. Help; Stay Logged OnThe Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Gloves of endless javelins. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. The best option for multiple throws in items is the gloves of endless javelins. Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. 5] [Archive] - Giant in the Playground Forums Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Level 4 costs: 100,000 for ring of wizardry. Javelins have a range of 30ft if that helps :smallwink: Which is especially nice thanks to the Gloves of Endless Javelins in the MIC. e. It's for those of us who optimized, broke things, annoyed the rest of the party, and then decided to not do that again. For Cao Cao, For Wei! 2015-03-07, 11:40 PM (ISO 8601) Spoilers. Gloves of Taarnham the vigilant, 10k, PGtF, gives throwing and returning to your thrown weapons. I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. 2016-03-10, 12:43 PM. " But wait! I've got Quick Draw! Also, no, I can't take use stuff that returns my weapons to me, because I need them to stick in the targets. Once a high speed of twirling was released, the wielder would then launch their projectile at an. Starting at 10th level. At level 15 you can cast Stormrage with Divine Metamagic: Persistent Spell to make it last 24 hours. First I should point everyone in the right direction, Magic Item Compendium, page 194. 194)? Also, Tormtor School (Drow of the Underdark) could be fun. I have been slowly working on trying to break them out of this mentality. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -In the course of their travels, The Party has encountered a variety of things that bear closer investigation and has discovered many things that must be done:To get into the prestige class vassal of bahamut, you have to kill a juvenile or older evil dragon. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves themselves, so for, say, the next half hour. However, his space and reach remain those of a creature of his actual size. The Gloves of Endless Javelins (in this case modified to daggers) are a Free action to use, meaning they can be used as many times in a round as needed. average of 31. other than bags of holding or returning. For magic items, good cheap options are gauntlets of extended range (it's worth the 1. Then also the item Gloves of Endless Javelins from Magic Item Compendium. Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. Take TWF and wear Gloves of the Balanced Hand, max out Wis and get Zen Archery if Wis is higher than Dex. While 3. So here are my three questions. 3. What are your thoughts? OversheeThe first is the Gloves of Endless Javelins (MIC). Otherwise, it's as AV said. Race is Human. For items, I'm mostly concerned with getting an infinite source of daggers. 5] Shortspear Optimization Also make sure to pick up the Changeling. Show All; Hide All - Top - End - #17. So, I've been functioning on on for one select minutes and I'd like with they people to show it over. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. All ranged attack rolls use dexterity on attack rolls (unless otherwise specified, of course). its like 6k for endless +1 javelins made of force (should overcome dr since its force. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. 1. Gloves of endless javelins allow you. A friend of mine has lent me a veritable library of books to pour over in preparation of my first 3. Now remember Javelins are 2 lbs for medium creatures and 4 lbs for large. 5, Gloves of Endless Javelins. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. Otherwise, Gloves of Endless Javelins. The Gauntlet is a swift action to activate, so it's limited to once per round, while the Gloves are a free action to activate. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. 2) Warblade 2. Negates all penalties when making melee attacks with javelins. 2-3. Inferno. And no AoOs. The build. It can produce daggers, but only 1 per round because of its Swift action activation. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). I have great wis and cha scores. Agreed with this. 2014-01-16, 06:58 PM. Get the divine mind a better primary weapon or something—if they're an archer, fighting at range is supposed to be their specialty. 2010-06-05, 07:52 PM. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. Gloves of Endless Javelins produce force javelins. Gloves of Endless Javelins Servant Horde ("Pick up any weapon I drop and put it back in my scabbard") Yup, there are ways to get around it. The athlete must hold the javelin at the grip with one hand. 6. Athletes may tape their fingers as long as it doesn’t. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. 2nd character, first time cleric. This isn't quite an "Infinite Attacks" combo, but could be close enough to get a couple books thrown at you: Race: Human, Azurin, Stoutheart Halfling 1) Warblade 1. I want to put it all together into a feasible build for use in a campaign I joined recently. My feats are improved initiative, extend spell, Quicken spell, and DMM quicken. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Hi Playgrounders, I'm currently making a Whisper Gnome Fighter/Rogue going into Masterthrower. With Gloves of Endless Javelins you'll be throwing +1 Shock javelins made of force, in which case they could simply appear as lightning bolts. I'm looking to conceal appx. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Build so far: Fighter 1 / Rogue 5Miranda Daggerstorm is a rogue/invisible blade, specializing in daggers and the throwing therof. Gloves of Endless Javelins, 7k, endless supply of +1 force javelins If you can talk your DM into letting you slap those onto some gloves of. Another interesting note, many Incorporeal Undead do not resist Cold, and they all have absolutely terrible Fortitude saves, so a Cold-based Energy Missile could easily be much more efficient than Concussion Blast, miss chance and Saving Throw for half damage be damned. Slings were intended to be held with one or two hands and twirled in a circle. The only problem I'm having is coming up with a way to get enough weapons. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. e. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. spaghettis. Also friendly. Less useful (as they require a conventional attack roll) from MIC the Gloves of Endless Javelins create 1-round javelins at will allowing for attacks every round. As is the ability to pass some pearls to a prepped divine caster, etc. Welcome to Myth Weavers v6! Please click to read some helpful starting out info! ×Stay Logged On. His cloak would have the properties of a Ring of Invisibility, plus a continual effect of Entropic Shield. Ideally you want Master Thrower as soon as possible (i. can hit ethereal things, so no 20% miss while blinking)? And when TWF. He has a scrupulous face and wide eyes, wearing knee high boots, Blue striped pyjama pants, a wide leather belt, a simple vest and a long royal coat. Stay Logged On. Thor kind of but I did see the Stormlord ideas posted before and the idea of launching lightning bolts (Electricity enhanced Javelins) is just badass. 2016-10-10, 09:23 AM. customer. Grab more Swordsage levels later on when you'll have a high enough. Have you considered a twf base build with Gloves of Endless Javelins (7,000 gp)? TWF, ITWF, GTWF (or just one feat and gloves of the balanced hand) Rapid Shot Targetter Fighter Variant with Arrow Swarm (works with thrown weapons) for an additional attack. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. 1M subscribers in the DnD community. ) Sage Advice: Holding multiple objects in one hand #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2 Genesist said: Is there a way to make the javelins from gloves of endless javelin finessable? Why would you need to? Ranged attacks already use dexterity by default. You apply your full strength bonus to thrown weapons, so buff your strength to insane amounts and fire away. The Zen Chameleon. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4. Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. at the beginning of your next turn. (race: halfling) Problem here is that without dealing SA (5d6 by now) he really sucks hard at dmg dealing. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. I like the gloves of endless javelins. I was thinking about making a Faux-warlock style character who uses Gloves of the Uldra Savant to deliver sneak attacks, but unfortunately, though GUS does give you ray of frost at will, it is activated as a standard action, so no full attacks. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. Gloves of endless javelins are a good secondary weapon for later. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Wiki Entries (1) Dnd question/assistance . Hytheter. . CryptoGet Gloves of Endless Javelins (MIC 194, 7000 gp) ASAP. Can I get some suggestions of wands/potions/items to spend it on? I know there are a couple of item threads here but my search-fu is failing me. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. m. After an attack, if memory serves, the Javelin of Force dissipates. So. 5, as long as you're not going too high of a level, Gloves of Endless Javelins are the easiest way to just ignore weapon and quick draw problems and just attack constantly. =/ you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather than a material, conjured weapon another simple idea for a magical javelin is a phasing javelin. It's easiest to imagine that 5000 gp is the base price of the masterwork item, so you just add the price of the magical. Damage is still based on strength in the case of thrown weapons, but the attack roll is very much dexterity. My str and con are solid. 5e/d20 > Javelin Melee/Ranged build help [3. However, his space and reach remain those of a creature of his actual size. Also, full divine caster progression, resistances, and a 1/day high-level SLA. Throwing Dagger Bandoliers/Sheaths. Business, Economics, and Finance. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. If you want a different flavor, maybe Master Thrower with Gloves of Endless Javelins? I think there's one for daggers too. Throw in a couple more pounds for a big canister/tank with a cap you can store the water in (Like a liquid quiver), and you've got an easy 60lbs of stuff, leaving 15 pounds of wiggle. And a small bit of vomit comes up when I see a character called a 'toon'. Swordbow, great. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Gloves of Endless Javelins (MiC 194, 7,000 gp) Most thrown-weapon experts get powerfully sick of carting around a wagonload of ammunition. What I'm hoping for. i,m kinda in disscussion with my dm about it. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. That magic item is simply easier to manage. It's a long campaign, and to make it through in a reasonable RL time, I'd like to shoot for a combat round every 2 days on average. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Ok I want to build a Thor-esque character or maybe the correct theme is Lightning God or Skyfather design. I'm assuming the Returning Property should be a given ;) pretty much anything goes. Now, I'm thinking of going back to. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. I'm playing in a large group of about 10 players (including GM) and one player is a rogue. I was invited to play in a Pure Pathfinder game and I want to make a Two-weapon fighter (the combat style, not the class or the archetype specifically), but since I'm not as familiar with PF as I'd like to be I'm wondering what would be the best way to do. Adamantium Bolts +1 (7-40, more against specific targets. 5 Base Classes The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces. its like 6k for endless +1 javelins made of force (should overcome dr since its force. In any case, three of my archery builds currently involve the Chameleon. to 5:00 p. The feat Ranged Weapon Mastery from Player's Handbook 2 gives more damage, and also increases the ranged increment range. Soulknife would be interesting. You can use Summon Monster IV-IX to get Storm Elementals from MM3. So, as a DM, you have to decide if it's worth the fuss and bother to stick with RAW here, or treat [force] damage from magic weapons as the designers "intended" it to work. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. The midsize compartment holds up to eighteen javelins or. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. I did not realize this, never made a thrower before, thanks. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. Books: All the "Races of. can you two-hand (or dual wield) javelins? in other words, are they considered light, one-handed, or two-handed? 2. hi there Playgrounders. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. The change here would be. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Custom character sheets to keep track of magic items. Hi there, I am trying to figure out a way to be able to do more than one attack in a round with a mounted throwing build using the Retooled Ranger, which uses one of the 'infinite throwables' items from the magic item compendium for ammunitionThe 10th level ability says elemental conflagration but the text only has something called storm of elemental fury. - Giant in the Playground Forums. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. Went fighter/barbarian and it was quite viable. You do. 6. 2022-07-05, 05:08 AM. -Gloves of endless javelins (MIC) for endless javelins duh. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. Thanks. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. Other than that, it does produce endless throwing weapons, and it's a free action to activate. -Tormtor school (Drow of the underdark) for using javelins at melee. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. Wand of stoneskin (10 charges) P284. The first is the Gloves of Endless Javelins (MIC). Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. His nicknames include The Destroyer, the Raging One, and the Stormstar. Show All. Magic Item Compendium has a Manticore Greatsword that can fire a javelin from it as an action. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). The main problem I see with the Gauntlet of Infinite Blades is its Swift Action activation. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). Wear Gloves of Endless Javelins to throw lightning bolts since ranged attacks benefit from DFI, swing an electric whip, and get amazing storm powers in the later levels. Free action to activate. Crusader/Arcane/JPM tank built around using Mindless Rage and perhaps using Wraithstrike with Robilar's Gambit. Or just rely on the Gloves of Endless Javelins. Now, the only method I know of to improve this is via the Stormlord PrC from Complete Divine. Is there a magic item that allows at-will ra ged full attacks? What about a spell that grants some. Race is Human. View Profile View Forum Posts Pixie in the Playground Join Date Oct. 5 Campaign. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free. what im looking for is some extra. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. At the end of this I should have a full BAB and the ability to throw a ton of javelins that deal my dexterity modifier in damage as ranged touch attacks [So long as they are my size or larger]. 3K votes, 125 comments. Needless to say, the poor BBG (a soup-ed up beholder) became a pin-cushion and died miserably. Thrown weapons are just less cost-effective to improve than missile-fire devices and ammunition as you go up in level, but they can still do respectable damage. When you activate these gloves, a +1 javelin made of pure force appears in your hand. 5) Warblade 5. some of the faerun campaign books is also ok in some case. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Other temporary bust consistantly identacle weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Party encountered a colossal earth elemental which we were far to weak to defeat, being the proud cleric of Moradin i was, after failing the turning check (Earth domain) I decided to distract the beast so my party could escape (having the highest AC/2nd highest health i figured i could last long enough for them to escape and then. I was noodling around with a Mystic Ranger/Stormlord build a few weeks ago, and it just wasn't quite coming together. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Thus it is easy to make a fighter build with the 2 dungeoncrasher feats / variant class options, plus the 4 feat chain I listed above and then use gloves of endless javelins. . 6. I am playing a Cloistered Cleric (PF) 5/Stormlord 5//Ranger 10 I am going to focus him as a bit of a well informed combatant who uses the Stormlords enhancements on the Glove of Endless Javelins to give them a lightning bolt like feel. The second item is the Gauntlet of Infinite Blades (MIC). If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. T8 gloves have ArPen on them (best dps stat for ferals). How quickly can you get your hands on a pair of Gloves of Endless Javelins (7000 GP, MIC p. I planned to at least use the Gloves of Endless Javelins for basically Javelin Melee/Ranged build help [3. Do any official source books clarify if daggers from such an item as the one I mentioned above. Spoilers. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. I would personally choose to go Bard/Fighter/Master Thrower/Bloodstorm. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. A lot of the party members have the mentality they can do suicidal things and because I am the divine caster its my job to save them instead of playing combat smarter. . Literature. g. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. The cheapest way I can think of is: +2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG. I have the planning and time domains. 2014-01-16, 07:05 PM. Notable options include: gloves of infinite javelins (with javelins refluffed into daggers or darts), quiver of anariel (refluffed to bandolier, replaceHello there, people of Giant in the Playground forums! First time poster here, although I've spend days reading posts about d&d questions, builds and, of course, the OotS comic. . There's also the Throwing Scarab, from Magic of Eberron. Or check it out in the app stores Home; PopularI ran across an item before that was bracers/armbands that could summon infinite daggers. Combine wielding a light weapon dagger with the glove of endless javelins. Also don't recommend gloves of endless javelins reskinned, I've actually already got that. 2014-11-06, 04:12 AM. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. 0 Faiths and Avatars in front of me--he hasn't got an entry in Deities and Demigods, although he'd be in Player's Guide to Faerun and the Forgotten Realms campaign. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. You are correct that Stormlord is sadly the only way to really buff them. First and foremost, I am new to 3. You'll get plenty of daggers off. So I am going to be playing a monk in an upcoming campaign. The second item is the Gauntlet of Infinite Blades (MIC). - AerlockGet the Fiery Fist line of feats from PH2 and a set of Gloves of Endless Javelins in MIC but which create lightning bolt shaped javelins of force, and maybe a circlet of blasting (or make it goggles/lenses, the rays come out of his eyes) for a more complete master-of-elements theme. Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. Dose anyone know about or play 3. If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). Business, Economics, and Finance. It can produce daggers, but only 1 per round because of its Swift action activation. Biffoniacus_Furiou. Member List; Forum Actions. For the moment he will be level 6. Gloves worth 2000 gold in the MiC that doubles your throwing distance. Spoilers. So what do i get at 10th level? I could not find anything about it in the errata. Free action to activate. First I should point everyone in the right direction, Magic Item Compendium, page 194. 5. The gloves of endless javelins sound mandatory in a Stormlord build. Elric VIII. Manticore Gloves for infinite force javelins. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. “That sounds really powerful,” I hear you say “What with all the meta-knowledge and possibly. So here are my three questions. The premise of this quest is that you are an insert tinker with the ability to replicate items and powers that appear in fiction. I have a few questions about this item and some general D&D material properties. We are level 9-10 and I realizes he hasn't bought or kept any new items sense level 4. A single action cannot and should not define a character's alignment. The first is the Gloves of Endless Javelins (MIC). Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. You're getting basically free unlimited +3 weapons (+1 Force Javelins) for the price of a +1. There is a nifty pair of gloves that gives you non-magical javelins, auto str to damage, a bunch of weapon throwing feats. You just need to talk to your DM about changing it from javelins to daggers and you're set :smallsmile: Planecaster. The ammunition generated is +1 and made of force (essentially ghost touch). You are correct that Stormlord is sadly the only way to really buff them. Zombulian. 1st Fighter Point Blank Shot, Rapid Shot, and Arrow Swarm 2nd Fighter Life Strike 3rd Fighter Weapon Focus 4th Fighter Precise Shot 5th Fighter 6th Master. I have a few questions about this item and some general D&D material properties. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. 5x cost to add it to endless javelins gloves) and goggles of foefinding. The spell. Lightning Ricochet is an amped up version of the returning weapon property where the "return" is instant instead of. No bonus from +1 due to GMW): Serrated (+1 dam for 1d4 rounds on crit) ---News: These boards are now READ ONLY. So, Normally on a fight, he. "Well, any questions?" The gruff dwarf captain in front of you leans back, chewing his tobacco. News; Comics; Shop; Forum; Forum Home; FAQ; Community. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. This is a dedicated thread for brand new players to ask simple questions in. Boots of skating. 5 damage in total at level 11. I don't expect this build to bolt except I'm in a of the Epic level playing. These cords were typically made of either leather or some form of fabric. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. These gloves allow a javelineer (javeliner? javelinist?) to generate an unlimited quantity of ammunition, which is good. +2 Large Chain Shirt of Acid Resistance of Fire Resistance, +1 Warning Large Armor Spikes, +1 Animated Large Heavy Steel Shield, Gloves of Endless Javelins of Dexterity +2, Bracers of Aerial Combat, Mask of the Hunter (as Helm of the Hunter), Ring of Enduring Arcana of Protection +1, Circlet of Rapid Casting, Lesser Metamagic Rod of. Gloves of Endless Javelins MIC : Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. What are some of the ways that I could make this happen in an awesome way? :P I was thinking of throwing Shadowdancer in there as well, just for fun (and I like the thought of being able to teleport through. The gloves allow you to create +1 javelins made of force as a free action. Well there is a glove of infinite daggers and all that but its the issue of what constitutes a 'Drawn' weapon. does almost nothing. ilvl = itemlevel. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. - Top - End - #8. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…Scan this QR code to download the app now. 2. " So I'm. Ok this is a 3. . Personally I would model such quiver after the Gloves of Endless Javelins (MIC 194) that cost 7000g; just throw in the formula for making an item slotless to finish it off. Hey guys, Im looking for a One shot stormlord build basically a way to optimize storm lord and do a lot of damage with my javelins if needed i can post character stats as is but i dont have the character sheet in front of me so i cant do it atmGloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. ) Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. Overpowered: Cleric with the Spell domain for persistent Draconic Polymorph: Arrow Demon and two Hank's Energy Bows with Splitting. it is a throw TWF, based around insitful strike and palm toss/later two with one blow fighter2/swashbuckler3/master thrower1. Would it be possible at all to add Master Thrower into this? I had fun playing a character with that class and the Gloves of Endless Javelins. nerghull. .